quarantine basic

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Storyboard Text

  • afewoptionsatthebottom suchasmutebuttoninorder tostopsoundeffectsinthe background
  • credits
  • options
  • exitgame
  • startgame
  • gametitle displayeduptop, following localisednorm
  • usernavigationwithbothmouseand (wasd)keysonkeyboard. logodecreasesinsizeslightlyand changeofcolourtoalertuserof currentscreenposition
  • gamealsocatersfordisabilities,therefore peoplewhomhavevisualandhearing impairmentsareabletobeaccommodated
  • quarantinesurvival
  • incaseofphysicalimpairment,useris abletoselecthowtonavigatethegame, byeitherusingthemousetoclickand playorkeyboard
  • manhattanskylineimageandwater movingbackandforthinthe backgroundofmainmenu
  • goback
  • startgameclicked, gametransitionsto differentscene whereuserinputs details
  • gamewilltransitionbackto mainmenutoallowuserthe optiontogobackincaseof incorrectmenuselection
  • playerdateofbirth:dd/mm/yy
  • playergender:
  • playername:
  • enteryourdetails :
  • dropdownfor easyinputof dateofbirth
  • dynamicscenery, whereobjectsmove whileuserremains inthissection
  • basicuserinputtopreventambiguityand alloweasyunderstanding.keepingitlocalised inorderforanyonetounderstandnomatter whatcountrytheyarefrom
  • next
  • aswithanycomputerbasedgame,theentire screenissolidlythegame,withnooptionsor exitbuttons.normallyuponresearching,games havemappedtheescbuttononthetoprightof thekeyboardinordertopausethegameand entersettings
  • gamestartsinbedroom,ashortrecountof storyisdisplayedsouserunderstandswhat theprologueofthegameis
  • itemsplacedin randomlocationsof rooms,usercanpick themup
  • dependingonuserdetail input,playeris generatedbasedon genderandage
  • playerisabletonavigatearound theroomusingwasdbuttonsfor movementandmouseforcamera angle
  • userisabletonavigatearoundthe houseandentervariousroomssuchas theoffice,withintheofficethereisa computerwhichcanbeaccessed,as wellasobjectswhichcanbepickedup andstoredininventory
  • name / health / inventory
  • whenuserpicksupitem,itisstoredindatabase anddisplayedinthehudonthebottomofthe screen,includinghealthandname,thiswill continueshowingthroughoutgame
  • Ifguiwasimplemented,userwouldbe abletonavigatearoundthehousein searchofrandomlylocatedsuppliessuch asbatteries,consumables,weapons
  • camerapan dependingon locationof character
  • navigationbuttonsat bottomofscreento allowmovementonly usingthemouse
  • thelivingroomisthemainroomofthe game,allowingaccesstomostpartsofthe houseaswellastheoutdoors,fromhere userisabletogotothekitchen,garage, outsideorbackupstairs
  • inorderforusertocollectitems,hover mouseoveritemtoviewits information,thenrightclickonmouse todisplayinputsfortheitem
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