Danger Game pt. 2


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Storyboard Text

  • Conflict (Man vs. Man)
  • Irony (situational)
  • "But what game-" began Rainsford. "I'll tell you," said the General. "You will be amused..." (Connell 25)
  • Point of View (Third Omniscient)
  • Rainsford gets in a dangerous situation where a man named General Zaroff hunts humans and calls it a 'game'. He then has to survive that game.
  • Literary Device (Similie)
  • "I'll agree to nothing of the kind." (Connell 31)
  • In the beginning we don't assume that the 'game' is about hunting humans. This is an example of situational irony.
  • Literary Device (Personification)
  • "... but the wash from the speeding yacht slapped him in the face..."
  • "He struggled up to th surface and tried to cry out..." (Connell 21)
  • Theme (Universal)
  • This is a similie because it is comparing the Generals appearance to the night using 'as'.
  • "... but his thick eyebrows and pointed military mustache were as black as the night..." (Connell 23)
  • This uses personification because it is giving something nonhuman a characteristic like slapping in this example.
  • Never underestimate your opponent or someone you look down upon. For example, even though General Zaroff thought he was the best hunter due to his time hunting people on his island, he underestimated Rainsford and lost the game.
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