THE MONKEY'S PAW

THE MONKEY'S PAW
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Storyboard Description

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Storyboard Text

  • Hark at the wind.
  • EXPOSITION
  • I'm listening. Check.
  • Never mind, Dear. Perhaps you'll win the next one.
  • The monkey's paw had a spell put on it by an old fakir. He wanted to show that fate ruled people's lives, and those who interfered with it did so to their sorrow.
  • RISING ACTION
  • If you don't want it Morris, then give it to me.
  • If you must wish, wish for something sensible.
  • RISING ACTION
  • I wish for £200.
  • Mr. and Mrs. White and Herbert, their son, are in their dark house. Mr White and Herbert are playing chess. Mrs. White is knitting.
  • CLIMAX
  • A few weeks after Herbert died, Mrs. White made Mr. White wish for Herbert back. A few minutes after wishing, the knocking started.
  • Sergeant Major Morris arrives with a monkey's paw by which three people can have three wishes from it. He gives it to Mr White but warns him.
  • FALLING ACTION
  • Mr White wishes for £200 and soon Herbert dies. They receive two hundred pounds as compensation for his death.
  • RESOLUTION
  • Just as Mrs. White is opening the door, Mr. White makes the third and final wish.
  • The bolt! I can't reach it.
  • I wish Herbert dead forever.
  • The knocking stopped. Mrs. White pulls the chair and opens the door.
  • Mrs. White goes outside and sees that there is nothing.
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