I summon you all into the king's court for an overview of reports that explain the art of making a game.
It would be most foolish to do so without comparing and contrasting game dev. story and game dev. tycoon.
Never heard of it ...
GAME DEV STORY V. GAME DEV TYCOON: WHY IT MATTERS
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Game dev story and game dev tycoon are important discourse in the game industry
Yes! This is because they gamified, making video games themselves.
So what? It's a game about making games?
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Precisely, game dev story and game dev tycoon are both about making games.
Game dev. story consists mainly of simulating running a game studio. Hiring workers and developing technology to do it.
Oh so you play as the boss of a company, intersting
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Silence! I am your king! and I demand to hear about Game dev story
Of course! The player takes control of a small studio and attempts to grow it. Workers have special abilities and attributes
My King! The process is gamified, so you decide on spending resources assigning workers
Yes, and reports state that game dev story oversimplifies game devlopment into skills points and money
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SPEAK! What comes Next!
the game tells the player which genre and plays combinations might be sucessful and what might fail
then that sounds a bit formulaic, is game development that simple? almost like a recipe?
No! Game development is much more complicated than that. The thing with games is that they need to turn complex activities into fun ones
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Let's hear about Game dev tycoon!
Despite being inspired by game dev story, game dev tycoon showcases more robust gameplay mechanics that are involved in running a game studio
It overhauls game dev story adds mechanics like the design and research that would have to go into developing a game, but theres still issue with this.
Could it be the employees are more important, but they are still treated as a resource?
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KNEEL BEFORE ME!
Hmm.. this must be what the reports were about.
But wait, even though developers are more important in the game they are still treated as a gameplay mechanic or resource
So the way the mechanic works is that a developer might be given a design score of 70 or a technology score of 50
What! But they're a person, they cannot be reduced to a number on a screen. Their skills essentially become statistics in order to help make a product.
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Real-life game developers cannot be reduced to statistics similar to a skill level or an H.P bar
So the game can't fully grasp what it's like to be a game developer
Yes! it fails to account for things like stress and burnout. There are real-life consequences to not hitting deadlines
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reports suggest things game developrs dont turn into mechanics become invisible
So it appears that to gamify a complex subject such as game development, you have to simplify it into a playable format first
At Ease Citizens,
Ah yes! for example, in game dev tycoon, the process of moving from one port to another is simple. but in reality this can be a significant challenge
So you must be talking about the concept of abstraction. things in real time are much harder then just clicking a button
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As the reports suggest the two games aren't trying to replicate everything that goes into game development and more broadly that isn't really a game's function
so games take certain parts of reality and turn them into mechanics?
Yes! So essentially games are models of systems that exist in the real world, and models can't show everything. Neither game replicated everything that goes into a studio
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CAN YOU GIVE AN EXAMPLE OF OTHER GAMES THAT LEAVE OUT TOTAL IMMERSION IN FAVOUR OF PLAYABILITY?
THROUGH OUR UNDERSTANDING OF GAME DEV. STORY AND GAME DEV. TYCOON WHAT PARTS OF GAME DEVELOPMENT DO YOU THINK ARE LEFT OUT?
Questions
IS IT POSSIBLE TO SIMULATE WHAT IT'S LIKE TO MAKE A GAME COMPLETELY?
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REFRENCES
PAYNE, MATTHEW THOMAS, and NINA B. HUNTEMANN, editors. How to Play Video Games. vol. 1, NYU Press, 2019. JSTOR, http://www.jstor.org/stable/j.ctv12fw8tn. Accessed 23 Sept. 2026.