Brain Target 3: Designing the Learning Experience

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Brain Target 3: Designing the Learning Experience
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  • Brain Target 3: Designing the Learning Experience chapter 6 - Emily Alcantar"To teach detail is to bring confusion; to establish the relationship between things is to bring knowledge" —Maria Montessori
  • Big Picture
  • Prior Knowledge , Content Standards and Learning Goals
  • How do I design a learning experience ?
  • Evaluation
  • Learning Activities
  • GraphicRepresentation
  • Prior Knowledge
  • Learning Goals
  • Content Standards
  • 1. Determine the concept and content students would need to know. This promotes backwards design by starting with an end goal (bigger picture) and lay out the steps to get there! Graphic organizers help organize the thoughts and help students visualize the map for their learning!
  • Big Picture and Graphic Representation
  • Concept MAPUnit:Unit Goal: Standards: Essential Questions:
  • Learning Activities and Evaluation
  • 2. Determine activities for long term retention to engage student learning in various forms.3. Consider alternative forms of evaluation to include in the unit that targets required benchmarks and satisfaction of standards.
  • What would keep my students engaged? How can they meet proficiency?
  • A+
  • 5. Consider what your students need to know to complete tasks.6. Consider if the activities and assessments will show evidence of successful accomplishment of learning goals and content standards.
  • YAY!
  • These concept/thinking maps visually display key concepts of the unit and map how they all relate prior to learning!
  • By using a graphic organizer as a framework for a defined study of a unit, you have created a thoughtful bigger picture similar to Backwards Design!
  • With these 6 steps, you will achieve to successfully design a learning experience from the BTTM!
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