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HoloLens Course

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HoloLens Course

Storyboard Text

  • That's called a waveguide lens!
  • I'll talk about business-y things.
  • Introduction: Q & A about the Hardware
  • ... and I'll talk about gaming and creative uses.
  • What is it for? Enterprise and Gaming scenarios.
  • What does that do?
  • Use spectator view to show shared HoloLens demo.
  • I'll use some slides to illustrate the uses of mixed reality in engineering, product design, retail, etc. etc.
  • close up on device.
  • finish with live demos of a model plane engine and a platform game.
  • Understanding the dev tools + Remoting
  • Dennis will do screen cap showing Unity, Visual Studio, and the build process.
  • Dennis will explain remoting, an essential development tool, with a combination of live demo and screen capture.
  • James explains why the holotoolkit open source library is essential.
  • James Explains how to get the toolkit and use it in your project.
  • James will quickly walk through the capabilities of the Toolkit module by module, with slides for illustration.
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