George Washington's Socks

George Washington's Socks

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Storyboard Text

  • Introduction
  • Problem
  • Events
  • When 4 boys, Hooter, Tony, Matt, Q, and Matt's tag a long sister Katie, go on a adventure for there club, The Adventure Club. They decide to go on a walk when they find a rowboat. People say the boat is haunted. Katie, entranced by the boat, gets in it.
  • Climax
  • They have a big problem. The rowboat brings them back to the Battle of Trenton, the 18th century! They find themselves crossing the Delaware River. They end up in George Washington's boat, with the soliders, not knowing how to get home
  • Resolution
  • When Matt was mistaken as a solider, a big events happened. One big event was one Matt met Israel. They were walking down the snowy path when Israel came and helped Matt pick up his board. They started talking, and Israel gave Matt some beads to give to his sister before he died of a sickness
  • Conclusion
  • The turning point in the story happened when the club was walking near the river when they spotted the old rowboat in the  bushes tangled in vines and  sticks.  They moved the rowboat into the river and got in it. Katie wished to be somewhere warm and it brought them to thee old Levy Lake
  • They solved the problem by getting in the rowboat and wishing they were somewhere warm. Before they knew it they were back home, at Levart lake. All of the get to go back to there old homes and everything is back to normal again.
  • The conclusion is they get home safely. They learned a lesson, to never get in a mysterious rowboat again.  
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