Short introduction of the character and what is going to be happening throughout the story, camera will follow the character along as he walks to the park bench. Using a Centre Wide Camera Angle. Peaceful music will be playing here. Occasional birds sound effects.
Character is walking towards the park bench with a side on angle, the character will continue to explain the story as he is walking along and take occasional looks into the camera, using a Centre Wide Camera Angle. Peaceful music will continue with the use of footstep sound effects
Character is finally seated, this is where the conversation between the character and the player will begin, keeping the player immersed and engaged with the cutscene. This will be at a front angle using a Centre Wide Camera Angle in the actual cutscene.
As the scene suddenly turns more disturbed scene, more ominous music will begin to play here, and the character will start to have a deeper conversation with the player, including more serious questions concerning mental health and previous experiences.
After the questioning, the screen fades to black and music fades to silence, this will stay like this for around 5 seconds for dramatic effect.
"This is where it all begins" This quote will begin the gameplay, all will still be silent at this time and it will be using Centre Wide Camera Angle shot as a Frame by Frame Animation at 24 Frames per Second.