"Three Skeleton Key" Storyboard Plot Summary

"Three Skeleton Key" Storyboard Plot Summary

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Storyboard Description

In this part of "Three Skeleton Key," by George G. Toudouze, the narrator, Le Gleo, and Itchoua look outside, as the rats scratch at the window trying to get in. They don't know what they're going to do about this dangerous situation, but they have to find a way. After the frame is starting to be eaten away by the rats, they secure the windows with sheets of tin. To pass the time, the three lighthouse keepers start counting the rats, but eventually gave up. They also named them too. While Itchoua is sleeping in his room, the rats find a way in, crowding the room. Le Gleo and the narrator save him and run into another, safe room. There, Le Gleo starts laughing and shouting erratically. Finally, a small ship comes over to investigate the place, and Itchoua makes signals with the light, and the crew on the ship understands the situation.

Storyboard Text

  • We can name that one Nero!
  • 1,2,3,4...
  • The rats scratch at the window, trying to get in.
  • HELP!!!!!!
  • After I find out that the frame of the window is being eaten away by the rats, it is sealed by a sheet of tin.
  • “Hee! Hee! The Three Skeletons! Hee! Hee! The Three Skeletons are now six skeletons! Six skeletons!”
  • As time passes by, we start counting the rats, and naming them too.
  • At two in the morning, while Itchoua was dozing in his room, the sheet of metal sealing his window gave way. The chief had just time enough to leap to his feet and cry for help, the rats swarming over him.
  • Somehow we managed to escape, to the lantern room. While we were resting, Le Gleo was slowly becoming insane.
  • As a ship came closer, we manipulated the light to make signals. The people on the ship finally understood our situation.
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