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Storyboard Text

  • The story begins with the marine walking through an abandoned cave. The shot is a 'wide angle shot'.
  • The marine makes his way through the cave, only to find that he is confronted by a group of deadly skeletons. This shot would be a 'POV' shot (point of view). The game would be a first person shooter.
  • After fighting his way past the deadly skeletons, he comes to a old crooked door. The marine has to decide weather he wants to enter or to turn back. Once again this would be a 'POV' shot (point of view) or a 'over the shoulder' shot. as its a first person shooter game.
  • After making the decision to go through the old crooked door, the marine makes his way down the stairs. on his way down the stairs he has to fight his way through a gathering of angry banshies. This shot would ether be a 'group shot' or 'angle of the shot'. Cause of the way the camera is looking up at the marine with the angry banshies making there way towards him.
  • Bring it on
  • After defeating the angry banshies and reaching the bottom the stairs. The marine is once again confronted by a haud of evil creatures. once again having to battle his way to the castle gates. This shot is a 'long shot' showing a large area and alot of the background.
  • The marine has now reached the final boss level. He has to Battle the giant demonic squid, before returning to the surface. This shot would be shot from the ground up. showing the size and overall intimidating stature of the demonic squid. It would be a POV shot coming from the marine, showing a 'angle of the shot' of the giant demonic squid.
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