Programming in Lua

Programming in Lua
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  • 2.) print("Hello World!") or io.write("Hello World!")
  • 1.) The fundamental of programming in Lua
  • 3.) --This is a comment. --[[This is a multi-line comments.]]
  • 4.) Learn keywords such as if, then, end, while, true, do, etc...
  • 6.) Type of variables: string, number, function, boolean, and nil.
  • 5.) Variable - key holder to call or change a stored value. There are global and local variables.
  • 7.) Chunk - block of code that Lua execute or simply a sequence of statements.
  • 9.) Iterator - construct that enables you to traverse through the elements of collection or container.
  • 8.) Loop - repeating structure or chunk.
  • 10.) String - a sequence of characters.
  • 11.) Escape characters you can learn such as \n which create a new line, \b for backspace, \" for double quote, etc..
  • 13.) Tables - data structure. Module - library that can be loaded.
  • 12.) Object Oriented Programming(OOP) - organized around objects rather than actions and data rather than logic.
  • 14.) Coroutine - controlled multiple execution of code.
  • 15.) Metatable - table that help modify the behavior of a table it is attached to.
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