Jonas is assigned to be the Receiver of Memory, and he must recall and find memories in others.
I will transmit you a memory of snow.
He has eight rules in which he must follow, those include that he must go straight to annex room after school. Go to dwelling right after training hours. You can be rude and ask people any questions. Don't discuss training with anyone. You cannot be dream-telling. Don't use unnecessary medicine. You can't apply for release. You may lie.
Why can't we choose things?
Because it isn't safe.
Differences from the common house and The Giver's house are, it has tons of books, it's pretty fancy, and it has a locked door.
I can see what they call "color".
The Giver transmits memories of sledding on snow, sunshine, and sunburn.
The community can't make decisions because they say it is too dangerous.