My final thought paper... in comic format (courtesy of "Storyboard That".)
What's wrong, Chris? You're sobbing!
This is my very last "thought paper" and I'm sad.
Don't cry, man. Hey I know -- why don't you tell me what you have learned?
How might digital storytelling and/or crafting with digital media like Spyn help you narrate, interpret, and reflect on your life experiences?
“Spyn” is a unique experience that permits users to merge the craft of knitting with memory capturing and storytelling. The product’s “rotary encoder” records how yarn is pulled through, and uses its unique coding to “record sounds, take a photo, or make a video (Dilemna, Craft Vol.8, p32). Spyn researches “people's digital augmentation of handmade objects” so it can “investigate how digital interactions shape people's relationships with the craft practitioner as well as with the process and products of creative work” (“Ongoing Research”, Rosner & Ryokai). Imagine how this could impact interviews and living histories. Older generations that adore the act of knitting can be broughtinto the new media literacies!
In an interview, Assistant Professor of Engineering at U of W, Daniela K. Rosner discussed the unique connection between design and anthology. “What's helpful in an anthropological interpretation of design is how it helps reveal an instance of design as just one (of many) located and specific moments of change” (Rosner, qtd in Savage Minds, 2014). These “moments of change” include shifting gender dynamics, reduction of e-waste in art, and the encouragement of “thinking with materials and building intuition through hands-on explorations” (Rosner, qtd in Savage Minds, 2014).