Of Mice and Men project

Of Mice and Men project

More Options: Make a Folding Card

Storyboard Description

This storyboard does not have a description.

Storyboard Text

  • Theme: Power
  • Symbol
  • Character: Lennie
  • Throughout chapter one the reader can see that George has power over Lennie. George's power is paternalistic, and out of love for Lennie. He instructs Lennie to carry out certain tasks, just like a parent, and the majority of the time Lennie acts according to these instructions. Lennie looks up to George by way he relies on him for confirmation and imitates him. Just like a child and a parent, Lennie would not be able to survive without George.
  • Theme: Power
  • At the end of chapter one George does not want to go to the ranch where they will began to work at the following day. He wants to spend one last night outside,lying on the sand, looking up at the tree branches. This symbolises the life George wished he had. One where he did not have to migrate to find work. Where he could stay in one place, a place of comfort and freedom.
  • Symbol: Playing cards
  • Lennie is a huge man, with a shapeless face and large pale eyes. His bear-like qualities are portrayed by the way he heavily walks, with slopping shoulders whilst dragging his feet. Lennie walks single file behind his small companion, George, which shows the reader that Lennie is inferior to him. Steinbeck describes Lennie as being child-like due to the fact that he loves petting mice, and dreams of the way when all he has to do is tend rabbits.
  • Character: Slim
  • In chapter two the reader continues to learn about about the power George holds over Lennie. During their first interaction with Curley, their new boss, George does not let Lennie speak a word because he does not want Lennie to mess anything up like he has done in the past. Their new boss picks up on this and states "that he never seen one guy take so much trouble for another guy."
  • While sitting the bunkhouse, George puts out a hand of solitaire. Despite Lennie also being in the bunkhouse, George does not offer to play a game with him. Other men come in and out of the bunkhouse but George continues to play his game. This game of cards symbolises the life the majority of the men have, a life of loneliness.
  • The reader is introduced to Slim,who Steinbeck introduces as "the prince of the ranch". Slim, the jerkline skinner has long black hair and wore blue jeans and a short denim jacket. His hatchet face was ageless.Steinbeck tells the reader that "people stopped talking when he spoke" indicating that Slim has authority over the other guys on the ranch.
More Storyboards By anissajahromi
Explore Our Articles and Examples

Try Our Other Websites!

Photos for Class – Search for School-Safe, Creative Commons Photos (It Even Cites for You!)
Quick Rubric – Easily Make and Share Great-Looking Rubrics
abcBABYart – Create Custom Nursery Art