ELA #2 IR project

ELA #2 IR project

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Storyboard Text

  • initial dialogue
  • propels action by..
  • the outcome
  • Athena the most popular girl in school starts a game throughout her grade. This game was about bullying a girl named Morgan Mallen on all her social media. If you got this in your locker you must comment within 24 hours. it was when Sam proctor got this paper things changed.
  • initial dialogue 
  • Sam received the piece of paper in his locker. No one knew he was friend's with Morgan. If anyone was coming there way they would immediately walk the other way. Morgan never talked about the comments, but you could tell something was wrong with her. 
  • propels action by.. 
  • Morgan ended up killing herself by jumping off the town water tower. People at school at started to feel guilty, but not Athena. Morgan's suicide deeply effected Sam. He couldn't stop thinking about the comment he posted on her page. He thought that his one comment was the one that sent Morgan to do this. 
  • the outcome
  • the school held a get together and see how your doing meeting. It was mostly teachers that showed up. There was a group of girls who barley knew Morgan and then there was Sam. Seeing the girls cry was a realization for Sam.
  •  At the after school event the staff gave the students a piece of paper with questions  on it. Sam didn't actually realize how much Morgan meant to him until he started filling out the paper. he also realized that the girls that were there weren't even friends of Morgan and that bothered him. 
  • Although it's been almost a month the people who participated in the game are suspicious if anyone is gonna question them. Athena still  not bothered by this goes on with her life, but the rest of the people live in worry and guilt. 
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