Physics Comic

Physics Comic

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  • HEY BESTIE! We should go to the park and play catch! 
  • One generic day after school in Fenelon Falls, Ontario...
  • OH  YEA... cuz there's nothing better we could be doing.  
  • Sure. Why not?
  • Before we start, we should use kinematics to figure out what distance you should stand at to catch my throw!
  • 10 minutes later... at the park...
  • Alrighty. Sounds scientific-ish. 
  • To do that we'll need to find the speed you throw at first. For that you have to throw the ball, and i will measure the distance it goes and how long it takes to hit the ground. Then we can simply use the d=v/t equation to determine your throwing speed.
  • Oh crap... I think I threw a little too hard. 
  • You don't say... 
  • Oy Vey... At least it was a constant speed  you threw at. let's go look for  that stupid ball.
  • Wait... speed is a scalar , and velocity is a vector, right?
  • Look, there's the ball over there.  Holy, you threw it a total of 200 meters!
  • Yes it is. Now be quiet, you'll attract and animal or something. 
  • *Rustle rustle, sniff sniff*
  • Uhh, cool. Can we get out of this forest? There's something in the bushes. Let's go.
  • Soo, if the time it took to hit the ground out here was 8 seconds and the distance was 200m then V=200/8. So you threw at a speed of 25m/s. 
  • Ok. That's a plan. Lets go home, I give up on catch.
  • Next time you want to trick me into doing physics lets just go watch cars or something. We can calculate their acceleration or something using the equations D= V1t+1/2at2 or V2 = V 1 + at.
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