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Storyboard Text

  • No/complacency (1)
  • Help... Somebody... 
  • No/complacency (2)
  • Quick! Let's get back to base before they catch us!
  • No/complacency (3)
  • Im sorry... there is insufficient blood in the blood banks.
  • Help... Somebody... 
  • After the person chooses complacency as their reason why they are not donating blood, the will be sent into this simulation. It starts off with the person being shot in the arm (tesla suit simulate slight pain). Then they will fall to the ground. Around them, gunshots are heard as there is a war going on.   
  • They will be carried on a piece of wood by survivors which brings them back to the medical base. The pain on their arm will increase as time passes to simulate the need for blood urgently. When being transported on the piece of wood, they will feel the vibration and sway due to the 2 survivors carrying the person (tesla suit). 
  • As they reach the medical centre, nurses and doctors will be scurrying around treating survivors and the person will be unable to find a nurse. The nurse only attends to the person after a long while and the person will feel a slight headache (vibration of headgear) due to a huge loss of blood. 
  • When the person will then be informed that there is insufficient blood in blood banks and the screen will slowly fade off.
  • They will hear heartbeat sensor sound, then the sound will turn into a long 'beep'. 
  • The simulation ends here. 
  • Every single year, _____________ people die due to insufficient blood from blood banks. It starts with YOU to make a difference. 
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