Psychology | Anderson & Dill (2000) Storyboard

Psychology | Anderson & Dill (2000) Storyboard
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  • Craig Anderson and Karen Dill wanted to see if people who played violent video games became aggressive themselves.
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  • 210 psychology students were split into 2 groups, then were asked to play either a violent video game (Wolfenstien 3D) or nonviolent video game (Myst) for 30 minutes. They were placed in a cubicle and told to play a video game against an opponent in a separate cubicle when in fact it was empty. 
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  • After 15 minutes, they were asked to play a competitive game involving a reaction test. The person who pressed the button fastest could blast their opponent with a loud noise. The winner could pick the duration of the noise and how loud it was.
  • The longest and loudest blasts of noise were from participants who played the violent video game. Surprisingly, women gave harsher punishments than men.
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  • Anderson and Dill concluded that playing the violent video game increased the level of aggression in participants. They also believed that it could make them think aggressively, and that long-term exposure to these games could result in permanently aggressive thoughts and behaviour.
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  • Pros: • The researchers had a lot of control over the participant and their experiences, making the results reliable. • The findings can be applied to real life. Cons: • Particpants could have guessed the aim of the study. • The participantsmay not have acted naturally, as they knew they were being watched. • The study violated several ethical guidelines.
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