airplanecw

airplanecw
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Storyboard Text

  • The plane landing camera position begins behind the wing of the plane, close to the passenger windows. As the plane descends, the camera keeps close to the plane, as if it were mounted to the wing, in an almost 'pilot' style view-port.
  • In the middle of the planes descent, the camera pans away from the plane to view the landing from the side. As the wheels connect with the airstrip, Unreal's particle dust effects erupt from the ground.
  • The first planes camera pans around until it's in front of the plane it has been following and behind the plane that has slowly begun to take off. The first planes camera ends and the camera that will follow the planes ascent begins.
  • The second camera follows the next plane as it starts its take off. The position of the camera begins behind the plane and the planes engine. 
  • The camera focuses on the planes engine as the particle effects begin to appear, the camera shows smoke and sparks flying out of the engine.
  • The camera then pans around above the plane to watch its slow descent suddenly become much quicker as the right side engines have both failed and the plane plummets to the ground.followed by plumes of smoke and fire.
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