In this scene, Montresor and Fortunato "luckily meet" at the carnival. The lighting is high key, the shot type is a medium shot, the noise is diegetic crowd chatter, and the camera angle cuts between boom crane above Fortunato and Montresor, a pan around them and through the crowd, and zoom in on the scene.
A Cheers to the Dead
...to the buried that repose around us.
And to your long life.
Fortunato in this scene is being tricked into entering the catacombs. The lighting begins to dim slightly but stays high key, the shot is a regular shot/medium shot, the sound is diegetic (fire can be heard cracking), and the camera angle is dolly/tracking.
No One Attacks Me With Impunity
Nemo me impune lacessit.
In this scene Fortunato is "drugged" again after his coughing fit. The lighting is now low key, the shot is a regular shot/medium shot, the sound is diegetic (dripping is the only noise except for bats and taps on the walls), and the camera angle is a zoom in one which ever character is speaking at the time.
The Two Types of Masons
You? Impossible! A mason?...A sign...
It is this...
In this scene, Fortunato drinks "to the buried that repose around us". The lighting is low key still, the shot is a close up focused on the liquid in Fortunato's wine, the sound is diegetic (there is no music; only the sounds in the cave), and the camera angle (from the medium shot) transitions to a zoom in on the wine (pairs with the close up).
The lighting is low key but now black and white except for Fortunato, Montresor and the torch (not seen by the characters), the shot is a medium shot/regular shot but transitions to a close up because the camera angle pans behind the two looking at the Code of Arms and then curves around to zoom in on the Code, the noise is still diegetic (cave/catacomb sounds; dripping and silence).
The lighting stays the same (low key and black and white), the shot is long distance (in the film, only the glow of the torch can be seen in the catacombs), the sound is diegetic (only the sound of footsteps and voices), and the camera angle is dolly/tracking (but from a long distance).