Characterization- The Westing Game

Characterization- The Westing Game

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  • The Westing Game involves many characters that develop overtime and that's when characterization comes into play. Based on people's characteristics and their actions, they story can change over time. For example, a character named Turtle, is snotty and a bit of a brat in some cases, but however, throughout the story she changes and she really starts to take her actions into account. "Until Turtle Wexler came along with her kite-like braid" (Raskin 6).
  • Turtle has a very special appearance, she clearly cares about her braid, but she has a radiant touch to her style of life. "At least she had that elfin grin" (Raskin 33). "She was paired with that kicking witch with the kite-like braid" (Raskin 33). Turtle is very attached to the braid, literally and figuratively. She cares about it enough to where she will protect it if her braids life depends on it. Her elfin grin gives that devilish vibe and always looking like she is up to something.
  • A personality trait that Turtle holds is that she is disrespectful is some aspects of the story because she either kicks people or she talks back to others. "Flora Baumbach has gotten the full blunt force since she had pulled Turtle's precious braid" (Raskin 10). Turtle is disrespectful for multiple different reasons, whether it's kicking for someone pulling her hair, or if she doesn't like something that she has been told to do.
  • Throughout the book, Turtle has multiple character traits that change over time. For example, Turtle was very daring. The author showed this by including a part about her betting for money, going into the Old Man Westing's house which was infamous for corrupting people. "Make it two dollars for each minute I stay in there" (Raskin 8). The author created Turtle to be pushing and daring and she would do anything for either money or a good joke. She would be willing the take the risks.
  • About mid way through the story, Turtle starts to realize that her family matters to her in the situation during the story. Therefore, when sequences occur in the book, she is there to support people when they need it. "Besides, you said looking pretty wasn't important, it's who you really are on the inside that counts" (Raskin 99).  In this scenario,  Angela takes a bomb blow for her sister Turtle. In the hospital, Turtle repeats the exact same thing that her older sister told her to cheer her up when she thought she wasn't pretty.
  • Lastly, at the very end of the book, Turtle becomes very attached to the game and she ends up winning and she solves the puzzle and she wins the game. However, she feels like she is missing a piece to the puzzle. "Barney Northrup, Sam Westing, Sandy McSouthers, where's east?" (Raskin 172). So after she comes to this conclusion, she went snooping around and became very investigative towards the missing piece to the puzzle. So after the work, she finds Julian Eastman who is unbenounced involved in the game someway, somehow.
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