Drama- Session 6??

Drama- Session 6??

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Storyboard Text

  • You have 60 minutes to escape the room, your time starts now!
  • Our escape room began with Melissa and Lily as the actors, and the rest of us in two straight vertical lines, forming a corridor for them to walk through. Melissa began to stutter nervously, and say phrases like, "I can't do this", when suddenly Lily pushed her inside the room.
  • After Melissa and Lily went past Sophie and I, we all transitioned into a maze, with our arms stretched out to our sides. To attempt to escape, they tried pushing on our arms as they walked through the maze, and we would let them move our arms as if we had no muscle to control them ourselves. As Melissa began to worry, Lily screamed "IT'S JUST A GAME!", causing the maze to end. we did this to make them feel trapped, and pressure them to distract them from thinking clearly to escape.
  • As the maze ended, we turned into a family picture, with Sophie and Tia as the frames. Melissa and Lily were banging on the door in an attempt to escape, however, we began to pull Lily backwards, pulling her into the picture, and making her become one of the 'family members'.
  • They never did escape...
  • With Lily embedded into the picture, Melissa realised and started banging on the picture frame, trying to free Lily. At the touch of hitting the frame, Tia spread her arm out straight in front of her, revealing the key. Melissa took it but was dragged into the picture, just like Lily.
  • Tia and I then went to the side, and began walking in like new customers ready to escape the maze, but commenting on the picture and how they could see "the two girls who went missing last year", and that they eyes were following them. When the key revealed itself, and I reached out for it, resulting in my screaming. This leaves the audience wondering what happened to us, and whether we escaped or not.
  • We ended with Sophie, Noah, Zac and Shireen in a straight horizontal line, saying, "they never did escape..." and the 'victims' lying on the floor. Leaving the audience questioning whether they are unconscious or dead. Overall, we used a variety of proxemics, a range of voice (tempo and pitch), and a still image.
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