The Nightmare on Water

The Nightmare on Water

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Storyboard Description

story by Mercedes Zavala

Storyboard Text

  • Exposition
  • Initial Incident(Conflict)
  • Rising Action 
  • The famous traveler, Scout went out on another voyage to sail across the world to Europe. If she completes her journey, she will be the first woman to do this under 8 months.
  • Rising Action 
  • Hours passed and the sky went dark and the air went cold. She was at risk of hyperthermia. If she didn't find warmth soon, she will experience weakness, headaches, and dizziness.
  • Climax
  • As if it couldn't get worse, she saw a fin in the water and it was hitting her boat. It was a shark! Her biggest fear tormented her for miles. Her only option was to throw some of her food, risking her supply.
  • Resolution
  • The lack of sleep was slowly making her go crazy. She rested her eyes for a quick second and she was sound asleep. Little did she know, she was heading towards large rocks.
  • The next morning, she wakes up and she's no longer on her boat. Scout woke up on an island. A wave of panic and anxiety filled her mind. What will she do? She has nothing besides some of her washed up belongings. Will she ever get off this island?
  • Scout was on the island for 3 weeks before she decided to set sail again. She made a raft from dead palm trees and took her mirror along with her for a signal. She drifted away and when the sun's rays hit the mirror, a ball of light was created. A few hours later, a rescue helicopter flew by and rescued Scout. It was an experience that made her a stronger person.
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