hide and seek

hide and seek
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Storyboard Text

  • 1. Game starts
  • 2. Alice hides
  • 3. Hiding spots flash
  • Alice waves to the camera at the start of the game.
  • 4. Empty hiding spot
  • Alice walks away from the camera and hides behind one of the five objects while the instructions are displayed for the user.
  • 5. Object color change
  • All possible hiding spots flash to show the user where Alice might be hiding.
  • 6. Correct hiding spot
  • Good Job!
  • If the user selects an object which Alice is not hiding behind, they will see from a side view that Alice is not there.
  • When the user checks an object that is not hiding Alice, that object will turn a shade of gray to let the user know that Alice is not there.
  • If the user selects the correct hiding spot, Alice will congratulate them and the game ends.
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