What is computational thinking? How does computational thinking apply to the classroom setting? By Tess Walsh EDUC387-011
The nature and development of Computational Thinking can be understood by observing students in their natural habitats; playing games. The article I read "Collaborative Strategic Board Games as a Site for Distributed Computational Thinking" show me how this is so. I will explain in a 3-2-1 format what I learned about computational thinking.
3 Things I learned from this article ... 1. The NRC defines Computational Thinking roughly as "using the methods,language, and systems of computer science to understand a wide variety of topics." (Berland&Lee) 2. When students work together, it is easier to pinpoint Computational Thinking through their strategies. Board games where players must work together to all win is a great example of this 3. With a common goal to collectively win the game, each player has their own personal goal so when working out clarifications in games they must use their computational thinking to strategize how to win.
2 Questions that I have are ... 1. Does this information on Computational Thinking in board games work for all board games? What about board games where the goal is to individually win? 2. This study was done on college students, would the same results be found on different aged students such as elementary school?
1 Way that I can apply what I learned to my own teaching ... 1. Is that I could create a lesson in which students need to work together for a common end goal. The students could be in groups and work as a simulation to win. For a social studies lesson the students could be different empires and figure out way to make treaties with each other or win wars. This would spark computational thinking the same way that the board game did in the article and it would afford me the opportunity to see how the students strategize together, using Computational Thinking.
References Berland,M.,&Lee,V.R.(2011).Collaborative strategic board games as a site for distributed computational thinking. International*Journal*of*Game- Based*Learning,*1(2),)65F81.)doi:)10.4018/ijgbl.2011040105