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  • Player chooses Superpower to support within the Cold War
  • We have the advanced technology
  • Player has the opportunity to progress through the game respective of their previous decision
  • Our space flight capability is far superior
  • Navigate expeditiously within a series of missions that are significant in catalysing a sphere of influence
  • Player is elected as commander of space exploration or scientific personnel respective to each side
  • Missions can include, developing prototypes of rockets and navigating through a series of space flight missions. To prompt impressionable countries to follow a political agenda of communism or capitalism, depending on the player's choice. Failed Missions decreases the percentage scale (Box 6).
  • Gameplay is accompanied by cutscenes, a soundtrack and other related content
  • Missions scale accordingly to cater towards the players calibre of skill. In game currencies can be acquired through completion of missions, to unlock customisation of rockets, characters etc
  • Game maintains historical accuracy with notable figures and mission names, while maintaining the originality factor with gameplay mechanics and setting design
  • Communism
  • The players goal is to fill up the meter bar, by demonstrating the superiority of a socio-political paradigm, e.g communism or capitalism, to influence impressionable countries to adopt their politcal agenda.
  • Game begins with the players choice of alias. A passive meter begins to build up percentage through completion of objectives such as technological innovations and successful spaceflight missions.
  • Ultimate Goal
  • Capitalism
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