Suche

Covey VS Douglass

Kopieren Sie dieses Storyboard
Covey VS Douglass

Storyboard-Text

  • Gleiten: 1
  • Operant conditioning
  • Duke is a dog who is learning the trick of how to "roll over" by his owner.
  • Gleiten: 2
  • Negative punishment
  • No treat for you!
  • When Duke's owner tries to get him to "roll over" using a piece of broccoli as a treat, he starts to play instead of "roll over" so his owner decides to not give him the broccoli (negative) as punishment.
  • Gleiten: 3
  • Acquisition
  • Roll over = get treat
  • Duke is now starting to realize that if he follows what his owner wants him to do, he will get the piece of broccoli.
  • Gleiten: 4
  • Positive reinforcement
  • Good boy!
  • When Duke finally "rolls over" his owner gives him a treat (positive) in hopes that he will do the trick again (reinforcement).
  • Gleiten: 5
  • Continuous reinforcement
  • Duke's owner gives him a piece of broccoli each time he "rolls over" (continuous) so that he begins to understand that he will be rewarded for doing the trick.
  • Gleiten: 6
  • Stimulus generalization
  • This is not a treat for you Duke.
  • Now anytime Dukes owner has something in her hand, Duke will "roll over" thinking it is a treat for him to receive.
Mehr als 40 Millionen Storyboards erstellt
Keine Downloads, Keine Kreditkarte und Kein Login zum Ausprobieren Erforderlich!
Storyboard That Familie