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  • Exposition
  • Inciting Incident
  • Rising Action
  • We are introduced to Rainsford, a big-game hunter, and Whitney, a follow hunter. They are traveling to the Amazon to hunt, but Rainsford goes overboard and is stranded on a place called Ship-Trap Island.
  • Climax
  • Rainsford finds a building for shelter and meets Ivan and as well General Zaroff. At dinner G. Zaroff begins with a causal talk but when Rainsford didn't accept G. Zaroff's ideas he is told of a game they are going to play where Rainsford will start to be hunted.
  • Falling Action
  • The 3-day game begins and Rainsford creates traps to win the game. Rainsford tries to create a trap to kill G. Zaroff. G. Zaroff didn't know he could make such a trap, so Rainsford decided to demonstrate it for him and catches a dog.
  • Resolution
  • On the third day. G. Zaroff sends his pack hounds to kill Rainford but Rainsford outwits G. Zaroff by jumping off the cliff causing G. Zaroff to think he committed suicide. that proves how unruffled Rainsford is in scary situations like this.
  • Rainsford survives the jump and swims all the way to G. Zaroff's home. When Rainsford returns to G. Zaroff's home to kill him, Zaroff is surprised and the two men duel to see who will get to enjoy a good nights sleep.
  • After killing Zaroff in that duel. Rainsford was able to sleep in the bed with a sense of relief knowing that this is all over. they way Rainsford had kill Zaroff was by the element of surprise then taking him down while Zaroff was in shock.
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