Parcela Walk Two Moons

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Storyboard Descripción

La creación de un diagrama de la trama no solo ayuda a los estudiantes a aprender las partes de la trama, sino que refuerza los eventos importantes y ayuda a los estudiantes a desarrollar una mayor comprensión de las estructuras literarias. Los estudiantes pueden crear un guión gráfico que capture el arco narrativo en un trabajo con un guión gráfico de seis celdas que contenga las partes principales del diagrama de la trama. En esta actividad, los estudiantes crearán un diagrama de diagrama visual de los principales eventos en Walk Two Moons. Los estudiantes deben identificar los principales puntos de inflexión en la novela, como la exposición, la acción ascendente, el clímax, la acción descendente y la resolución.

Texto del Guión Gráfico

  • WALK TWO MOONS by SHARON CREECH
  • EXPOSICIÓN / CONFLICTO
  • RISING ACTION
  • Walk Two Moons is the story of Salamanca Tree Hiddle, a 13-year-old girl dealing with the loss of her mom, living in a new town, new friends, and her first crush when she embarks on a journey with her grandparents to retrace the cross-country route her mother took when she left her months ago.
  • CLIMAX / TURNING POINT
  • "Sal" moved from Bybanks, KY to Euclid, OH for a fresh start. Her father wanted to leave their beloved farm where he "saw her mother everywhere". Euclid was where her father's friend, Margaret Cadaver lived which made Sal uneasy. Her mother left months ago but she was not ready for her father to move on. Margaret's neighbor is the excitable Phoebe Winterbottom who is certain a "lunatic" is after them.
  • FALLING ACTION
  • 
  • Sal and her grandparents head cross country to Lewiston, ID on the same route her mother took months ago. Gram and Gramps revel in sightseeing and take comfort in all the natural beauty they encounter. Sal wishes they would hurry up. She had a superstition that if she could make it by her mother's birthday, that would make her mother come back. To pass the time, Sal regales her grandparents with the details of Phoebe’s life, how a strange young man showed up on Phoebe's doorstep, how mysterious notes were left on her porch, and how Phoebe's mother seemed very unhappy before she, too, went away. In telling the story, Sal sees the parallels between Phoebe’s life and her own.
  • RESOLUTION
  • On one of their stops, Gram, Gramps, and Sal go swimming in South Dakota. Gram is bitten by a water moccasin! With the help of a stranger, they get her medical attention, but as they continue on, her health deteriorates. In Idaho, Gram is rushed to the hospital and Sal takes Gramps' truck to make the last final leg of the journey to Lewiston on her own. Gramps tells her to go and do what she needs to do.
  • On her mother’s birthday, Sal arrives in Lewiston at a huge cliff. Police arrive, wondering how she drove there by herself. As she's looking down the cliff, they inform her that a bus crashed and there were no survivors, except one: Margaret Cadaver. She had been sitting next to Sal's mother and gotten close with her on their cross country trip. Sal finally comes to terms with her mother's death and realizes the truth about Margaret.
  • Sal's Grandmother passes away. Sal, her father, and Gramps return to Bybanks, KY and lay her to rest. They move back and Sal spends time with Gramps remembering stories about her mother and Gram. They play a game where they imagine what it's like to walk in someone else's shoes - one of Phoebe's mysterious notes: "Don't judge a man until you've walked two moons in his moccasins." Their friends from Euclid will visit soon.
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