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Süžeeskeem Tekst

  • PLAYER2
  • PLAYER1
  • Let one user set one player ready on the game table.
  • PLAYER1
  • PLAYER2
  • Let another user go to the game table and set the other player ready on the game table.
  • The customer sitting on table 2 wants to play table tennis with you.
  • Our team member will send a message to both of the two users to simulate the notifications from the game table.
  • The users will be able to find people to play games together.
  • This scenario is used to test whether the users can make use of the screen on game tables, and the notifications to find people to play games together.
  • And whether the interaction process is improved by this function.
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