School Violence: Ender's Game

School Violence: Ender's Game

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  • Introduction
  • Though school shootings attract significant media attention and can result in the loss of many lives, other types of violence are much more common and can have damaging consequences in schools and their communities. More recurrent types of school violence include bullying, cyberbullying, fighting, gender-based violence, and gang violence. According to the Centers for Disease Control and Prevention (CDC), more than one-fifth of high school students were involved in a physical fight in 2015. (School violence)
  • Educators, policy makers, and other concerned citizens have sought ways to improve school safety and prevent both incidents of mass violence as well as more commonplace situations that place students, teachers, and staff at risk. While overwhelming consensus agrees that students have a right to learn without fear of violence, public debate has focused on how to achieve safer schools without creating burdens that would interfere with the students’ education or infringe too harshly upon personal freedoms. (School Violence)
  • Narrative
  • School violence: School violence threatens the safety of students, teachers, and staff while also disrupting the overall learning environment. 
  • Confirmation Novel
  • " ...You have known for eight days that there is a conspiracy among some of the more vicious of these 'children' to cause the beating of Ender Wiggin..."
  • "Nothing"
  • Stopping school violence is important for the reduction of student deaths and well-being.
  • Confirmation Research
  • In 2011, 20% of high school students were bullied at school, and 33% reported being involved in a physical fight in the last year.
  • Research indicates that students perform better academically when they feel safe in their learning environment.
  • Concession/Refutation
  • The security benefits of environmental design can be augmented through technology. Electronic key cards, video surveillance, metal detectors, panic buttons, and other innovations have increasingly been adopted by schools. Outfitting schools with such technologies creates visible evidence that the school has invested in student safety. (School Violence)
  • Ender's game brings many student violence incidents throughout the book. Even when the teachers knew the student where having a fight they didn't go try to stop it at all instead they just watch, while one of their student die for self-defense.
  • Conclusion
  •  An increased law enforcement presence has been credited with reducing school violence. This increased presence, however, has also contributed to more students becoming involved in the criminal justice system at an early age, a phenomenon that negatively impacts a student’s lifelong achievement and disproportionately affects students of color. (School Violence)
  • While the number of mass violence events at schools has increased, school violence overall has declined. According to the National Center for Education Statistics, students ages 12–18 suffered approximately 841,000 incidents of nonfatal violence while at school and off campus in 2015, indicating that about 3.3 percent of students experience such incidents at school and an 2.1 percent experience an incident off campus. (School Violence)
  •  Physical obstacles, including metal detectors, and a limited number of entrances and exits could also hinder students and staff from being able to quickly leave during a fire or other emergency. (School Violence)
  • However, security experts have questioned the feasibility of introducing systems that are expensive to purchase and maintain. (School Violence)
  • With the increase of staff watching and protecting students, many incidents can be prevented in schools.
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