Divide the class into teams of 4-6 students and assign each team a name or number. If students do not have any, hand out paper and pens for later rounds (2&3). Allow each team to pick a buzzer sound per the instruction manual (see section 3.1)
STEP 7: TIEBREAKER (OPTIONAL)
Introduce the game, including the aim of the game by using the suggested script contained in the instruction manual (section 3.1). Read out rules 1 and 2 (section 3.1). [display slides 1-2]
STEP 8: ROUND 1 REWARD
Read out rules 3-6 (inclusive) as outlined in the instruction manual (section 3.1). DO NOT read out rules 7 or 8. [display slide 3]
STEP 9: ROUND 2 RULES
Select a mix of 5-7 Q&A cards covering each theory, from the Q&A Card Deck (section 3.2). Read each question aloud, and allow the team which buzzes in first to answer. Keep a score sheet (see section 3.1 for suggested layout). Planned time: 3-4 mins.
STEP 10: ROUND 2 SCENARIOS
Provide feedback to teams on questions, if/which teams answered incorrectly. See some suggested feedback on Q&A cards. Planned time: 1-2 mins.
STEP 11: ROUND 2 RESPONSES
Double check, finalise and announce team scores at the end of round 1. If the highest scoring teams are tied at the end of Round 1, proceed to step 7. [display slide 4]
STEP 12: COLLECT ANSWER SHEETS
If top scoring teams are tied, apply rule 8: allow teams to call for head/tails, and flip a coin. The winner of the coin toss will receive the reward outlined in step 8. The loser of the coin toss will be deemed runner up as per rule 7. [display slide 20]
Allow the winning team to choose between 2 rewards: 1. Burning down any other team's ladder (reducing that teams ladder points to 0) OR 2. Stealing half of the runner up's ladder points. Make necessary adjustments to the scoresheet. [display slide 5]
Read out rules 9-11 (inclusive), as outlined in the instruction manual (section 3.1). DO NOT read out rules 12 or 13. [display slide 6]
Read scenario 1 aloud. Inform teams they have 3 mins to discuss and write down answers on a sheet of paper. [display slide 7]
Allow one member from each time one minute to read out their response. Make notes on each teams' responses, and award points where appropriate. [see suggested responses on slide 8].
Collect the answer sheets for scenario 1 once all teams have provided their responses. Ensure team names/numbers are present on each sheet.
STEP 13: SCENARIO FEEDBACK
STEP 14: REPEAT STEPS 10-13
STEP 15: ROUND 2 SCORES
STEP 16: TIEBREAKER (OPTIONAL)
STEP 17: ROUND 2 REWARD
STEP 18: ROUND 3 RULES
Provide teams with feedback for their responses. Outline what good responses would have included, and how many points each team received for their responses to the scenario. Planned time 1-2 mins. [display slide 8]
STEP 19: ROUND 3
Repeat steps 10-13 (inclusive) for scenarios 2 and 3. [display slides 9-12]
STEP 20: TIEBREAKER (OPTIONAL)
Double check, finalise and announce team scores at the end of round 2. If the highest scoring teams are tied at the end of round 2, proceed to step 16. [display slide 13]
STEP 21: ANNOUNCE WINNER!
If top scoring teams are tied, apply rule 13: allow teams to call for head/tails, and flip a coin. The winner of the coin toss will receive the reward outlined in step 12. [display slide 20]
Announce that the winning team can choose to steal one member from any other team to join their team (as per rule 12, section 3.1) [display slide 14]
Read out rules 14-16 (inclusive) as outlined in the instruction manual (section 3.1). DO NOT read out rule 17. [display slide 15]
Repeat steps 10-13 (inclusive) and step 15 to run round 3, but allow teams 5 rather than 3 mins to design training sessions. [display slides 16-7]
If top scoring teams are tied, apply rule 17: ask tied teams a final question (from Q&A deck section 3.2). The winner of tiebreak wins the round and the game. [display slide 19]
Announce the winning team (team with most ladder points). Congratulate every team for their effort and participation. [display slide 18]