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The Giver

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The Giver
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Comic

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  • OK. See you, take care.
  • I go in here, Jonas, If we finish at the same time, I'll ride home with you.
  • House of the Old
  • Jonas headed around the building toward the Annex, and he went to his training, he didn't want to be late. When he arrived ...
  • It's, uh, Jonas. I'm the new — I mean —
  • Come in.
  • And it was time for the Twelve to start their training.
  • Well, everything's different now
  • I don't know why I'm nervous. I've been here so often before
  • 
  • Oh please, call me Jonas
  • Welcome, Receiver of Memory
  • RECEIVER OF MEMORY1. Go immediately at the end of school hours eachday to the Annex entrance behind the House of theOld and present yourself to the attendant.2. Go immediately to your dwelling at the con-clusion of Training Hours each day.3. From this moment you are exempted from rulesgoverning rudeness. You may ask any question ofany citizen and you will receive answers.4. Do not discuss your training with any othermember of the community, including parents andElders.5. From this moment you are prohibited fromdream-telling.6. Except for illness or injury unrelated to yourtraining, do not apply for any medication.7. You are not permitted to apply for release.8. You may lie.
  • That's strange, no doors in the community were locked, ever.
  • The female Attendant unlocked the door to her left.
  • You may go right on in
  • The female Attendant noticed that Jonas was uncomfortable and confused.
  • LOL
  • The locks are simply to insure The Receiver's privacy because he needs concentration
  • It would be difficult if citizens wandered in, looking for the Department of Bicycle Repair, or something.
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