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90s Toys

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90s Toys
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  • Stop! You're gonna break my toy!
  • Elmo Ticklish!
  • This is so cool! All my friends are gonna be jealous!
  • Nintendo 64. 1996. Video Game Console. Pioneered 3D gaming and gave us some of the best multiplayer memories
  • Look at my collection!
  • Stretch Armstrong Figure. Large, gel-filled action figure. Made of latex rubber filled with gelled corn syrup. Introduced in 1976 but remained popular until 1997 when it was discontinued. The idea stretched around the world with 67 different versions. Companies capitalized on the idea by making TV shows and movies.
  • Phew! I almost forgot to feed my hamster today!
  • Tickle Me Elmo. 1996. Press his foot or squeeze his tummy and he will laugh out loud while bending, falling over, and shaking his legs. 1996 Christmas shopping resulted in violence due the limited available supply. Was retailed for $28.99 and sold by scalpers up to $1,500 by the end of 1996.
  • OMG! I can jump so high and it feels like I'm walking on the moon!
  • Game Boy Color. Game Boy released in 1989. Game Boy Color released in Japan in 1998. Nintendo’s handheld game console changed the way Americans played video games in a transportive way. Play it anywhere until the AA batteries run out.
  • Doodle Bear. 1995. Adorable plush toy to be decorated and cuddled. Included 3 doodle markers. The first toy a child was ever told they can draw on. Parents love them. They were washable.
  • Mommy, look! I decorated my Bear.
  • I'm going to Sock Em this time!
  • Beanie Babies. 1993. Major fad and collective during 1990s. Collectible as toys and investment for high resale. The craze lasted through 1999 and slowly declined after the Ty company announced that they would no longer be making Beanie Babies and made a bear called "The End.”
  • Furby. 1998. Robotic pet. Adaptive language learning, touch sensors, light sensors, full-body movement, and communication with other Furbys. Children's development of attachment to robots concerns. Banned on NASA property in 1999 as a National Security Threat with its ability to record classified information.
  • Don't be scared. They're not real!
  • Tamagotchi. 1996. Handheld Interactive Virtual Pet. It had a “Tamagotchi effect” on Americans – the development of emotional attachment with machines, robots or software agents.
  • Moon Shoes. 1993. Anti-gravity effects. Mini trampoline for your feet! Nickelodeon reinvented moon shoes with plastic fittings instead of metal ones that was introduced in the 1950s and with bungee-styled springs.
  • Rock ’Em Sock ’Em Robots. Moving Robots Boxing Match. Knock your opponent’s block off to win. Started in 1960s but with changes in shape and colors remained very popular in the 1990s. Many parents and health professionals voiced concerns of the toy promoting violence in children.
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