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  • Slide: 1
  • Un-destroyed enemy
  • when you start the game, you spawn near defending Earth. pressing space/the-space-button fires bullets, when and enemy get hit, it gets destroyed. There's also a boss for each level, which I don't have enough room for( sorta this and especially in the drawing), they'll probably be the same except for the final level …,
  • destroyed enemy( parts)
  • Laser
  • Player's ship
  • Slide: 2
  • ( parts of destroyed) level mothership/boss
  • (present)
  • you win when you destroy ≥most of the ufo's and the mothership of that level and you lose when you lose all your lives, if I'm going to add them, (/)or the mothership reaches the planet. If you win you get a present from that planet( if I'm going to add that) and unlock the new level. Each present will give the player an upgrade that hasn't been already given to that player during the play(; it resets once the player quits or finishes …) , if there are more levels than upgrades the game will give the player upgrades to the upgrades in an amount so that all upgrades are on the same upgrade level by the last level
  • retry
  • next level
  • back to play screen
  • Slide: 3
  • You win
  • the different levels are different planets( and maybe moons; as I might do moon( …))
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