A short teaser introducing new Reality Clash gameplay
We see a shot of a famous street.
A hand appears in shot holding a phone. This is the hand of the player.
The player’s other hand appears in shot and touches a button on the screen. A map appears.
Cut to a close up of the phone. A red flashing dot appears on the screen, moving slowly across the map.
We cut to a wide shot of the same street, but we are now looking back towards the player holding the phone.
The camera begins to move towards them quickly.
The camera continues towards the player.
The camera finally stops just inches in front of the player's face.
The player looks up, and we finally see their face. Their piercing eyes look straight in to the camera and a smirk appears, like a young Roger Moore.
They nod slowly, a gesture which might be translated as “I have you now!”
We cut back to the wide shot. Now, augmented reality style information begins to appear on the image, indicating the size and orientation of buildings, the speed of people. The player begins to walk forward, eyes fixed ahead, concentration etched on their face.
As the player walks past the camera, the camera pans to keep them centre frame.
As the player walks past, the camera begins moving, following them as they walk down the street passing through crowds of people.
Cut to a close up shot of the player's feet walking through a crowd. The music begins to build and become more suspenseful.
We cut to an aerial shot of the street. The player continue to make their way towards their unseen prey. Augmented reality style info is overlaid on the the street indicating distance to target and direction.
Cut to a shot of the player walking to camera. On the floor, we see the distance counter again. As the player slows, the distance counter slows. As the distance counter reaches zero, the player comes to a stop.
They have arrived at their destination. But from their expression they haven’t found what they were expecting to find.
Cut to player’s POV (point of view). We see a mother telling her child off.
Cut to close up of the player’s face. Their eyes begin to scan the scene looking for their target. First they look right.
Cut to player POV shot, we see a couple kissing.
Cut back to close up of player. Now they look left.
Cut to player POV, we see an old man sat at a table outside of a coffee shop.
Cut back to close up of player who looks straight ahead again. They are a little confused.
Cut to player’s POV, we see the mother continuing to tell off her child...
...but then she bends down and reveals a figure standing behind her: the opponent!
Fast zoom to an extreme close up on the player’s eyes. They are open with surprise, but now slowly begin to squint as they size up the opponent.
Cut to a shot from just behind the player. This is the classic gunfighter shot. We can see the player’s hand holding their phone and then down the street we see the opponent.
Cut to a close up of the opponent’s eyes.
The player swiftly lifts their phone up as if drawing a gun.