“By using the product, they were so excited and they learned so much...”–K-5 Librarian and Instructinal Technology Teacher
A product is more than the thing you sell. It is every step a customer goes through: noticing the problem, hearing about you, buying, using, and telling a friend (or not). A customer journey map tells that story one step at a time, which makes it a natural fit for a storyboard. Students follow their persona through the journey and mark how the customer feels at each step. The low points show where the business can lose a customer; the high points are what the pitch should brag about.
This activity adapts the method in our Customer Journey Mapping article, which businesses use to find problems in their own customer experience.
| STEP | WHAT STUDENTS SHOW | EXAMPLE: TAGBACK |
|---|---|---|
| 1. Trigger | The moment the customer feels the problem. | Maya gets a text: Jordan lost another hoodie. Feeling: 1 of 5. |
| 2. Discover | How they first hear about the product. | A TagBack flyer in the parent newsletter: "Never buy the same hoodie twice." |
| 3. Decide and Buy | What convinces them, and how they pay. | She reads that no phone number is shown and orders a $10 family pack online. |
| 4. First Use | Setting it up. Is it easy or annoying? | Maya and Jordan put tags on six items, but the instructions are confusing and one goes on crooked. Feeling: 2 of 5. (The low point.) |
| 5. The Magic Moment | When the product delivers on its promise. | A classmate scans the tag on the bus; Maya gets a message and the hoodie is home that night. Feeling: 5 of 5. |
| 6. After | Do they buy again or tell someone? | Maya posts in the class group chat; three parents order. |
Ask: which step would you fix first, and how? (TagBack's answer: a 20-second video on the package showing how to put on the label.) Compare journeys across teams; most students are surprised how many customers they could lose before the magic moment ever happens.
(These instructions are completely customizable. After clicking "Copy Activity", update the instructions on the Edit Tab of the assignment.)
Create a storyboard that maps your persona's journey with your product, from the problem to telling a friend.
Grade Level 9-12
Difficulty Level 3 (Developing to Mastery)
Type of Assignment Individual, Partner, or Group
Type of Activity: Diagram a Process
A product is more than the thing you sell. It is every step a customer goes through: noticing the problem, hearing about you, buying, using, and telling a friend (or not). A customer journey map tells that story one step at a time, which makes it a natural fit for a storyboard. Students follow their persona through the journey and mark how the customer feels at each step. The low points show where the business can lose a customer; the high points are what the pitch should brag about.
This activity adapts the method in our Customer Journey Mapping article, which businesses use to find problems in their own customer experience.
| STEP | WHAT STUDENTS SHOW | EXAMPLE: TAGBACK |
|---|---|---|
| 1. Trigger | The moment the customer feels the problem. | Maya gets a text: Jordan lost another hoodie. Feeling: 1 of 5. |
| 2. Discover | How they first hear about the product. | A TagBack flyer in the parent newsletter: "Never buy the same hoodie twice." |
| 3. Decide and Buy | What convinces them, and how they pay. | She reads that no phone number is shown and orders a $10 family pack online. |
| 4. First Use | Setting it up. Is it easy or annoying? | Maya and Jordan put tags on six items, but the instructions are confusing and one goes on crooked. Feeling: 2 of 5. (The low point.) |
| 5. The Magic Moment | When the product delivers on its promise. | A classmate scans the tag on the bus; Maya gets a message and the hoodie is home that night. Feeling: 5 of 5. |
| 6. After | Do they buy again or tell someone? | Maya posts in the class group chat; three parents order. |
Ask: which step would you fix first, and how? (TagBack's answer: a 20-second video on the package showing how to put on the label.) Compare journeys across teams; most students are surprised how many customers they could lose before the magic moment ever happens.
(These instructions are completely customizable. After clicking "Copy Activity", update the instructions on the Edit Tab of the assignment.)
Create a storyboard that maps your persona's journey with your product, from the problem to telling a friend.
Grade Level 9-12
Difficulty Level 3 (Developing to Mastery)
Type of Assignment Individual, Partner, or Group
Type of Activity: Diagram a Process
Each student or team needs a completed Customer Persona, because that persona is the main character in every cell of the journey.
Assign the six-step template from your Teacher Dashboard. Remind students to add a face, thought bubble, or 1–5 rating to each cell.
Students show trigger, discover, decide and buy, first use, the magic moment, and after, then write one fix under the lowest-rated cell.
Open each submission and check that the fix matches the lowest cell. Comment if every rating is high, since real journeys have a weak step.
Show storyboards in presentation mode, line up each team's ratings, and discuss where customers are most likely to give up.
Give each of the six steps 0–2 points: 1 for showing the step, 2 for also showing the persona's feeling with a face, thought bubble, or 1–5 rating. Add up to 3 points for the fix written under the lowest cell. TagBack's crooked label at first use, fixed with a 20-second video, is a full-credit model.
Plan 45–60 minutes. Most students finish trigger, discover, and buy quickly, then slow down at first use and the magic moment, because they have to imagine the product working. Save ten minutes at the end for teams to compare their lowest-rated cells and explain their proposed fix to another group.
The activity is written for grades 9–12, but grades 7–8 can manage a four-cell version: trigger, buy, first use, and the magic moment. Keep the 1–5 feeling rating, since spotting the low point is the main skill. High school students should keep all six steps and support each rating with evidence from their persona interviews.
Give students a feelings scale with faces and words such as frustrated, unsure, relieved, and proud, matched to ratings 1 through 5. Thought bubbles can be short phrases. Walk through Maya's journey aloud, pointing at her face in each cell, before students write. Partners can rehearse the fix sentence together before adding it to the storyboard.
Ask which step would lose the most customers, and why. Compare journeys across teams: how many possible customers drop out before the magic moment? Then ask what the After step needs for Maya to tell other parents in the group chat. As an extension, have teams redraw their lowest cell with the fix in place.
“By using the product, they were so excited and they learned so much...”–K-5 Librarian and Instructinal Technology Teacher
“I'm doing a Napoleon timeline and I'm having [students] determine whether or not Napoleon was a good guy or a bad guy or somewhere in between.”–History and Special Ed Teacher
“Students get to be creative with Storyboard That and there's so many visuals for them to pick from... It makes it really accessible for all students in the class.”–Third Grade Teacher